Mar 01, 2007, 11:32 AM // 11:32
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#1
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Ascalonian Squire
Join Date: Feb 2007
Guild: Ladies Rhythm and Movement Club [MOVE]
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Do the WORM! Concept skill.
You know how wurms can disappear underground before popping up and dealing knockdown with damage? What about a skill that does this?! You know how dragoons in Final Fantasy can disappear for awhile before coming back with heavy damage? Wouldn't that be cool in guild wars? You could even make an entirely new job class centered around such a mechanic!
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Mar 01, 2007, 11:41 AM // 11:41
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#2
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Wilds Pathfinder
Join Date: Dec 2005
Location: Belgium
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For knockdowns, we've got hammers. For AoE knockdown, we've got Earth Shaker.
Dragon Stomp/Earthquake also have AoE kd.
What you want, it seems, is a shadow stepping AoE kd'ing mofo that deals loads of damage...
/notsigned, this game is still a bit unbalanced at this very moment, but a profession like this will totally screw it up...
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Mar 01, 2007, 11:52 AM // 11:52
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#3
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Ascalonian Squire
Join Date: Feb 2007
Location: Staffs, England
Guild: None
Profession: Mo/
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I think it will be unfair too, Doing to much dmg and not being seen? Really unfair imo.
/Notsigned
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Mar 01, 2007, 11:58 AM // 11:58
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#4
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Ascalonian Squire
Join Date: Feb 2007
Guild: Ladies Rhythm and Movement Club [MOVE]
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disappearing under the earth for awhile doesnt ONLY mean knockdown and insane dmg like wurms. it can mean anything! I'm just seeing the benefit of recycling a mechanic that's already in the game for something new.
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Mar 01, 2007, 12:09 PM // 12:09
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#5
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Krytan Explorer
Join Date: Sep 2006
Location: The Netherlands
Guild: Twisted Revenge [TR]
Profession: E/
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/Notsigned
Wurms are AI and are already annoying enough, i wouldn't want to see that skill (or one like it) being used by a human player.
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Mar 01, 2007, 12:11 PM // 12:11
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#6
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Ascalonian Squire
Join Date: Feb 2007
Guild: Ladies Rhythm and Movement Club [MOVE]
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/notsigned
what a dumb idea. geez.
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Mar 01, 2007, 02:44 PM // 14:44
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#7
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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GW is skill-based.
Interruptions are the anathema of all skils.
We already have AoE interruptions skills.
So it's a not a good idea to have a character based in AoE teleporting interruptions.
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